[{"data":1,"prerenderedAt":1912},["ShallowReactive",2],{"guides":3},[4,214,426,540,633,740,907,982,1085,1220,1482,1632,1733,1835],{"id":5,"title":6,"body":7,"description":205,"extension":206,"meta":207,"navigation":208,"order":209,"path":210,"seo":211,"stem":212,"__hash__":213},"guides\u002Fguides\u002Fgetting-started.md","Getting started",{"type":8,"value":9,"toc":195},"minimark",[10,19,24,27,30,34,41,44,48,136,142,146,149,155,159,162,165,169],[11,12,13,14,18],"p",{},"There is nothing to install and nothing to pay. ",[15,16,17],"strong",{},"Play now"," opens the game in\nthe tab you are already in. The same page works on a phone held sideways, and\nyou can add it to your home screen if you would rather it opened without the\nbrowser around it.",[20,21,23],"h2",{"id":22},"make-an-account-then-a-character","Make an account, then a character",[11,25,26],{},"You need a name, a password and an email address. The address is only ever used\nto get you back in if you forget the password, and there is no other route back,\nso use one you can still read.",[11,28,29],{},"Then build somebody: a skin tone, a hair style and a hair colour, with the figure\nupdating beside you as you choose. None of it changes how you play. It is what\neverybody else in the street sees when they walk past you.",[20,31,33],{"id":32},"you-wake-up-in-aeven","You wake up in Aeven",[11,35,36,37,40],{},"Aeven is a crossroads town with a church, a row of shops, a lake at the edge of\nit and roads going out in every direction. You arrive in a peasant's clothes with\n",[15,38,39],{},"empty hands",", carrying one weapon for every trade you could take up.",[11,42,43],{},"Whatever you draw is what you become. There is no class screen and no wrong\nchoice, because you can put it back down again.",[20,45,47],{"id":46},"the-keys-that-matter","The keys that matter",[49,50,51,62],"table",{},[52,53,54],"thead",{},[55,56,57,60],"tr",{},[58,59],"th",{},[58,61],{},[63,64,65,76,86,96,106,116,126],"tbody",{},[55,66,67,73],{},[68,69,70],"td",{},[15,71,72],{},"Arrow keys",[68,74,75],{},"Walk. Tap to turn on the spot, hold to move.",[55,77,78,83],{},[68,79,80],{},[15,81,82],{},"CTRL",[68,84,85],{},"Attack. Hold it down.",[55,87,88,93],{},[68,89,90],{},[15,91,92],{},"I",[68,94,95],{},"Your bags.",[55,97,98,103],{},[68,99,100],{},[15,101,102],{},"E",[68,104,105],{},"What you are wearing.",[55,107,108,113],{},[68,109,110],{},[15,111,112],{},"K",[68,114,115],{},"Your skills.",[55,117,118,123],{},[68,119,120],{},[15,121,122],{},"J",[68,124,125],{},"Your journal, for whatever you have taken on.",[55,127,128,133],{},[68,129,130],{},[15,131,132],{},"Enter",[68,134,135],{},"Puts the cursor in chat.",[11,137,138,141],{},[15,139,140],{},"Right click"," somebody on the map to see what you can ask of them: a guard, the\nguildmaster, the banker, the warden by the road. On a touch screen, hold your\nthumb on them instead. If nothing opens, they have nothing to offer you yet.",[20,143,145],{"id":144},"spend-your-points-before-you-go-anywhere","Spend your points before you go anywhere",[11,147,148],{},"A new character is made with exactly one skill's worth of points, which is\ndeliberate. The first thing you do is choose, rather than grind for the right to.",[11,150,151,152,154],{},"Open ",[15,153,112],{},", take the one skill your trade offers to start with, and put it on the\naction bar: drag it down, or select it and press a number. The second way is\nthere because a thumb cannot drag.",[20,156,158],{"id":157},"when-it-goes-wrong","When it goes wrong",[11,160,161],{},"Health and mana climb back on their own once you have been out of a fight for a\nfew seconds. Every blow, including one that misses, starts that clock again, so\nbacking off is the move rather than a bandage.",[11,163,164],{},"If you die you come apart into your own pixels and wake up somewhere safe,\ncarrying everything you had on you. It costs you the walk back and nothing else.",[20,166,168],{"id":167},"then-what","Then what?",[170,171,172,181,188],"ul",{},[173,174,175,180],"li",{},[176,177,179],"a",{"href":178},"\u002Fguides\u002Fchoosing-a-class","Choosing a class",", once you have tried a couple of weapons.",[173,182,183,187],{},[176,184,186],{"href":185},"\u002Fguides\u002Fhow-a-fight-works","How a fight works",", which is worth reading before your first real one.",[173,189,190,194],{},[176,191,193],{"href":192},"\u002Fguides\u002Fyour-first-quest","Your first quest",", because somebody out past the west gate needs a hand.",{"title":196,"searchDepth":197,"depth":197,"links":198},"",2,[199,200,201,202,203,204],{"id":22,"depth":197,"text":23},{"id":32,"depth":197,"text":33},{"id":46,"depth":197,"text":47},{"id":144,"depth":197,"text":145},{"id":157,"depth":197,"text":158},{"id":167,"depth":197,"text":168},"Make a character, get into the world, and learn the handful of keys that matter.","md",{},true,1,"\u002Fguides\u002Fgetting-started",{"title":6,"description":205},"guides\u002Fgetting-started","8QqW7lrJ5mVM3tgWE-toJGZ7-s1grvhYBVC0T7vPsHE",{"id":215,"title":179,"body":216,"description":421,"extension":206,"meta":422,"navigation":208,"order":197,"path":178,"seo":423,"stem":424,"__hash__":425},"guides\u002Fguides\u002Fchoosing-a-class.md",{"type":8,"value":217,"toc":415},[218,225,228,232,339,342,346,366,369,373,376,379,393,396,400,403],[11,219,220,221,224],{},"There is no class screen in this game. ",[15,222,223],{},"Whatever weapon is in your hands decides\nwhat you are."," Draw the sword and you are a knight. Put it away and take out a\ndagger and you are a rogue, on the spot, in the street, with no menu in between.",[11,226,227],{},"You start with one of each, so the honest advice is to try them all before you\nsettle.",[20,229,231],{"id":230},"the-seven","The seven",[49,233,234,246],{},[52,235,236],{},[55,237,238,240,243],{},[58,239],{},[58,241,242],{},"Fights with",[58,244,245],{},"Feels like",[63,247,248,261,274,287,300,313,326],{},[55,249,250,255,258],{},[68,251,252],{},[15,253,254],{},"Commoner",[68,256,257],{},"Nothing",[68,259,260],{},"What empty hands make you",[55,262,263,268,271],{},[68,264,265],{},[15,266,267],{},"Rogue",[68,269,270],{},"Dagger",[68,272,273],{},"Fast, light and close",[55,275,276,281,284],{},[68,277,278],{},[15,279,280],{},"Warrior",[68,282,283],{},"A two-handed blade",[68,285,286],{},"Everything in the swing, nothing in reserve",[55,288,289,294,297],{},[68,290,291],{},[15,292,293],{},"Knight",[68,295,296],{},"Sword and shield",[68,298,299],{},"Heavy, and hard to move",[55,301,302,307,310],{},[68,303,304],{},[15,305,306],{},"Ranger",[68,308,309],{},"Bow",[68,311,312],{},"Distance, and keeping it",[55,314,315,320,323],{},[68,316,317],{},[15,318,319],{},"Cleric",[68,321,322],{},"Wand and shield",[68,324,325],{},"Staying up, and keeping other people up",[55,327,328,333,336],{},[68,329,330],{},[15,331,332],{},"Mage",[68,334,335],{},"Staff",[68,337,338],{},"Fire, from further away than they would like",[11,340,341],{},"The knight and the cleric are the two who can strap a shield on, and they are\nthe only two: a shield needs a free hand, and a warrior swinging two-handed does\nnot have one.",[20,343,345],{"id":344},"a-class-is-three-things-at-once","A class is three things at once",[170,347,348,354,360],{},[173,349,350,353],{},[15,351,352],{},"A ladder of skills."," Every skill belongs to one trade. Nothing you learn as\na rogue is any use to you as a mage.",[173,355,356,359],{},[15,357,358],{},"A wardrobe."," What you can wear and what you can hold.",[173,361,362,365],{},[15,363,364],{},"A level of its own."," Experience, stats, health and mana are kept per trade.",[11,367,368],{},"What is not kept per trade: your bags, your name and your face. Those belong to\nyou rather than to the job.",[20,370,372],{"id":371},"changing-your-mind-is-cheap","Changing your mind is cheap",[11,374,375],{},"Put the sword down and pick up a dagger and you are a rogue at rogue level one.\nYour knight has not gone anywhere. It is exactly where you left it, with its\nlevel, its skills and its points intact, and picking the sword back up puts you\nstraight back into it.",[11,377,378],{},"Two things the game will not let you do:",[170,380,381,387],{},[173,382,383,386],{},[15,384,385],{},"Swap kit in a fight, or in the few seconds after one."," Being hit counts as\nmuch as swinging. Changing what you are between two blows would make a nonsense\nof every trade-off that gear is supposed to be.",[173,388,389,392],{},[15,390,391],{},"Pick up a weapon your new trade is not high enough for."," The requirement is\nmeasured against the class the weapon would make you, which is why the very\nfirst knight can lift the sword that makes them one.",[11,394,395],{},"One more thing worth knowing: your cooldowns do not reset when you change. If\nthey did, swapping weapons would be a way to skip every wait in the game.",[20,397,399],{"id":398},"what-to-take-first","What to take first",[11,401,402],{},"Whatever you enjoy holding. If you have no idea, the knight is the most\nforgiving thing to learn on (the shield is most of what keeps a new character\nalive), and the mage is the most fun to watch. The knight's one skill so far is\nShield Throw, and it comes back to your hand.",[11,404,405,406,409,410,414],{},"Next: ",[176,407,408],{"href":185},"how a fight works",", and then\n",[176,411,413],{"href":412},"\u002Fgame\u002Fclasses","what your skills leave on people",".",{"title":196,"searchDepth":197,"depth":197,"links":416},[417,418,419,420],{"id":230,"depth":197,"text":231},{"id":344,"depth":197,"text":345},{"id":371,"depth":197,"text":372},{"id":398,"depth":197,"text":399},"You pick a class up rather than picking it off a list. What that means, and what it costs to change your mind.",{},{"title":179,"description":421},"guides\u002Fchoosing-a-class","w1xrPDCvsQEjbFOe9-Ku7PJoDPxzwFUMLSdBSs_9kU4",{"id":427,"title":186,"body":428,"description":534,"extension":206,"meta":535,"navigation":208,"order":536,"path":185,"seo":537,"stem":538,"__hash__":539},"guides\u002Fguides\u002Fhow-a-fight-works.md",{"type":8,"value":429,"toc":526},[430,436,440,447,450,454,457,471,474,478,481,488,492,495,498,502,505,508,512,519],[11,431,432,433,435],{},"Hold ",[15,434,82],{},". That is the whole of the input, and everything interesting happens\nin the half second afterwards.",[20,437,439],{"id":438},"the-blow-lands-when-the-weapon-does","The blow lands when the weapon does",[11,441,442,443,446],{},"The damage number does not appear when you press the key. It appears on the frame\nthe weapon is out, and anything quick enough to step out of the swing in between\n",[15,444,445],{},"gets away with it",". That cuts both ways: read what something is about to do\nand you can be somewhere else when it arrives.",[11,448,449],{},"It also means a fight feels the same on a poor connection as on a good one. The\nswing is late rather than wrong.",[20,451,453],{"id":452},"you-cannot-walk-out-of-your-own-swing","You cannot walk out of your own swing",[11,455,456],{},"Two rules, and they are not the same rule:",[170,458,459,465],{},[173,460,461,464],{},[15,462,463],{},"You cannot attack out of a walk."," Stop, then swing.",[173,466,467,470],{},[15,468,469],{},"You cannot walk out of a swing."," Once you have committed, you are committed.",[11,472,473],{},"Turning on the spot is free either way, so face what you mean to hit.",[20,475,477],{"id":476},"missing-still-counts","Missing still counts",[11,479,480],{},"A miss puts both of you in a fight. Swinging at empty air does not, because there\nis nobody to be in a fight with.",[11,482,483,484,487],{},"That matters more than it sounds, because health and mana only come back once you\nhave been clear of a fight for a few seconds, and every exchange starts the count\nagain. ",[15,485,486],{},"Disengaging is the mechanic."," There is no potion to drink instead.",[20,489,491],{"id":490},"poison-fire-and-the-rest","Poison, fire and the rest",[11,493,494],{},"Some blows leave something behind. Poison keeps working after the hit and armour\nis no help against it at all, which is the point of it: a heavily armoured target\nis exactly who you use it on. It can finish somebody off on its own, and being\npoisoned counts as being in a fight, so walking away from one is not a free heal.",[11,496,497],{},"Fire burns, a cut bleeds, and a good enough clout leaves somebody unable to move\nfor a moment. What is on you at any time shows as a row of marks above your\nhealth.",[20,499,501],{"id":500},"when-somebody-comes-with-you","When somebody comes with you",[11,503,504],{},"Everything you kill together is shared out, and the person who landed the last\nblow is always in on it. Nobody has to hang back and let somebody else finish\nsomething off.",[11,506,507],{},"Party health sits over each person's head as a name, a level and a bar, so you\ncan see who is in trouble without opening anything. The frames are there to read.\nThe buttons live in the Groups panel.",[20,509,511],{"id":510},"after-the-fight","After the fight",[11,513,514,515,414],{},"Whatever died leaves something on the floor. Walk over it and take it, or leave\nit. If your bags are full, the banker in town will hold the rest:\n",[176,516,518],{"href":517},"\u002Fguides\u002Fgold-and-the-bank","gold and the bank",[11,520,521,522,414],{},"Then try it on something that fights back properly:\n",[176,523,525],{"href":524},"\u002Fguides\u002Fyour-first-dungeon","your first dungeon",{"title":196,"searchDepth":197,"depth":197,"links":527},[528,529,530,531,532,533],{"id":438,"depth":197,"text":439},{"id":452,"depth":197,"text":453},{"id":476,"depth":197,"text":477},{"id":490,"depth":197,"text":491},{"id":500,"depth":197,"text":501},{"id":510,"depth":197,"text":511},"Why the damage lands late, why you cannot walk out of your own swing, and what changes when somebody comes with you.",{},3,{"title":186,"description":534},"guides\u002Fhow-a-fight-works","IfTvJLJSNJXITOu382n3B1PXQPLdP8o1jfi99vWIaVk",{"id":541,"title":193,"body":542,"description":627,"extension":206,"meta":628,"navigation":208,"order":629,"path":192,"seo":630,"stem":631,"__hash__":632},"guides\u002Fguides\u002Fyour-first-quest.md",{"type":8,"value":543,"toc":621},[544,547,551,558,561,565,572,575,581,585,606,609,613,616],[11,545,546],{},"Quests are not handed to you by a board or a pop-up. Somebody in the world wants\nsomething doing, and you have to go and talk to them.",[20,548,550],{"id":549},"find-somebody-who-is-asking","Find somebody who is asking",[11,552,553,554,557],{},"Walk up to a person on the map and ",[15,555,556],{},"right click them",", or hold your thumb on\nthem if you are on a phone. If they have something to ask of you it will be in\nthe menu that opens. If they do not, nothing opens, which is its own answer.",[11,559,560],{},"The first one is Rennick the woodcutter, north-west of Aeven's gate, standing by\nhis stack. He has crows in it.",[20,562,564],{"id":563},"take-it-then-follow-it","Take it, then follow it",[11,566,567,568,571],{},"Once you accept, the current step sits quietly in the top corner of the screen:\nwhat you are doing, and how far through it you are. ",[15,569,570],{},"One step at a time",", so\nyou are never reading a list.",[11,573,574],{},"A line of markers points across the ground toward wherever the step wants you to\ngo. If you would rather find things yourself, turn the trail off in the settings\nand the words in the journal will still tell you where to look.",[11,576,577,578,580],{},"Press ",[15,579,122],{}," for the journal: everything you have taken on, what is left of each\none, what it paid, and everything you have already finished.",[20,582,584],{"id":583},"crows-on-the-roost-start-to-finish","Crows on the Roost, start to finish",[586,587,588,594,600],"ol",{},[173,589,590,593],{},[15,591,592],{},"Ask a guard about the crows."," Warden Aleth and Guildmaster Sevrin both\nstand on Aeven's main street, a few tiles either side of where you arrived.\nRight click either one.",[173,595,596,599],{},[15,597,598],{},"Thin the roost out."," The crows keep to the open ground west of the street.\nThree of them will do.",[173,601,602,605],{},[15,603,604],{},"Go back and tell Rennick."," He is where you left him, by the stack.",[11,607,608],{},"He pays in experience and in coin, and the coin matters: it is the first money\nmost characters ever see, and there are things in town worth saving it for.",[20,610,612],{"id":611},"if-you-change-your-mind","If you change your mind",[11,614,615],{},"Abandon a quest from the journal and go and do something else. Coming back to it\nlater costs you nothing.",[11,617,405,618,620],{},[176,619,525],{"href":524},", which is the same idea\nwith a door in it and worse things behind that.",{"title":196,"searchDepth":197,"depth":197,"links":622},[623,624,625,626],{"id":549,"depth":197,"text":550},{"id":563,"depth":197,"text":564},{"id":583,"depth":197,"text":584},{"id":611,"depth":197,"text":612},"Somebody out past Aeven's west gate has a crow problem. Here is how to take the job, follow it and get paid.",{},4,{"title":193,"description":627},"guides\u002Fyour-first-quest","ABg7OKHq3p8wu6iWwUb6BaM0SMvKq_LhfMGieigswOw",{"id":634,"title":635,"body":636,"description":734,"extension":206,"meta":735,"navigation":208,"order":736,"path":524,"seo":737,"stem":738,"__hash__":739},"guides\u002Fguides\u002Fyour-first-dungeon.md","Your first dungeon",{"type":8,"value":637,"toc":726},[638,645,649,656,659,663,669,675,679,682,685,689,696,699,703,706,709,713],[11,639,640,641,644],{},"A dungeon here is not a room everybody shares. When your party walks in, you get\n",[15,642,643],{},"your own copy of it",". Nothing has been cleared out from under you, nobody is\ncamped on the stairs, and what is down there is yours to deal with.",[20,646,648],{"id":647},"who-to-talk-to","Who to talk to",[11,650,651,652,655],{},"Warden Aleth stands on Aeven's main street, a few paces from where every new\ncharacter arrives. ",[15,653,654],{},"Right click him"," and take the Dungeons entry, and he will\nshow you what is open and whether you are ready for it.",[11,657,658],{},"He will not offer you something you cannot do. If you are too low, or there are\ntoo many of you, he says so at the door rather than letting you find out at the\nbottom of it.",[20,660,662],{"id":661},"what-is-open","What is open",[11,664,665,668],{},[15,666,667],{},"The Flooded Cellar."," One room, ankle deep, and more rats in it than anybody\nwants. Level 5 and up, on your own or with a couple of friends. It is short, and\nit is the one to learn on.",[11,670,671,674],{},[15,672,673],{},"The Ancient Crypt."," Three floors under the old chapel, graves and bats on the\nway down, and a keeper at the bottom that the diggers stopped short of. Level 20\nand up, and bring people.",[20,676,678],{"id":677},"going-in","Going in",[11,680,681],{},"Whoever is leading takes the party in and everybody goes together. There is no\nlobby and no queue.",[11,683,684],{},"Clear the floor and the way on opens. Until then the exit will not let you\nthrough, so if the stairs are refusing you, something in the room is still\nbreathing. Look in the corners.",[20,686,688],{"id":687},"getting-out","Getting out",[11,690,691,692,695],{},"There is a ",[15,693,694],{},"Leave"," button at the top of the screen for as long as you are down\nthere. Press it and you come back out where you went in, and so does everybody\nelse when they leave.",[11,697,698],{},"If your connection drops, you have a short while to get back in before the floor\ngives up on you. Come back another day and start it again: nothing is spent by\nwalking away.",[20,700,702],{"id":701},"what-you-get-for-it","What you get for it",[11,704,705],{},"Experience, whatever the things down there were carrying, and something extra the\nfirst time you finish one. The party is paid after everybody is back on the\nsurface.",[11,707,708],{},"Bring somebody who can put health back on, if you know one. It is not required,\nand you will notice the difference.",[20,710,712],{"id":711},"before-you-go","Before you go",[170,714,715,720],{},[173,716,717,719],{},[176,718,186],{"href":185},", particularly the part about backing off.",[173,721,722,725],{},[176,723,724],{"href":517},"Gold and the bank",", so you have somewhere to put what you come back with.",{"title":196,"searchDepth":197,"depth":197,"links":727},[728,729,730,731,732,733],{"id":647,"depth":197,"text":648},{"id":661,"depth":197,"text":662},{"id":677,"depth":197,"text":678},{"id":687,"depth":197,"text":688},{"id":701,"depth":197,"text":702},{"id":711,"depth":197,"text":712},"What a dungeon is, who to talk to, what to bring, and what happens if it goes badly.",{},5,{"title":635,"description":734},"guides\u002Fyour-first-dungeon","1d5qBlONfW9exMneoXyoEqWz7uVwqZvemxpiAXmNW0g",{"id":741,"title":742,"body":743,"description":900,"extension":206,"meta":901,"navigation":208,"order":902,"path":903,"seo":904,"stem":905,"__hash__":906},"guides\u002Fguides\u002Fstarting-a-guild.md","Starting a guild",{"type":8,"value":744,"toc":892},[745,748,752,772,776,783,790,794,802,805,809,852,855,869,873,876,879,883,886],[11,746,747],{},"A party is for an afternoon. A guild is the name you put on a group of people who\nkeep turning up.",[20,749,751],{"id":750},"what-you-need","What you need",[170,753,754,760,766],{},[173,755,756,759],{},[15,757,758],{},"A long road behind you."," Level 30.",[173,761,762,765],{},[15,763,764],{},"25,000 gold."," It is not returned if you later disband, so found one because\nyou mean it.",[173,767,768,771],{},[15,769,770],{},"Not already being in one."," Leave the old one first.",[20,773,775],{"id":774},"founding-it","Founding it",[11,777,778,779,782],{},"Guildmaster Sevrin stands on Aeven's main street, near the warden. ",[15,780,781],{},"Right click\nhim"," and take the Guild Hall entry.",[11,784,785,786,789],{},"You give the guild a ",[15,787,788],{},"short name",", between three and five letters, and pick one\nof eight crests to go with it. The name is yours for as long as the guild stands,\nso it is worth a minute's thought. Short names are the convention rather than a\nlimitation: they are what everybody will be typing.",[20,791,793],{"id":792},"bringing-people-in","Bringing people in",[11,795,796,797,801],{},"Invite somebody by name from the guild panel, or type ",[798,799,800],"code",{},"\u002Fginvite"," and their name\ninto chat. They see the invitation and decide. Nobody is added without saying\nyes.",[11,803,804],{},"A guild holds up to fifty people.",[20,806,808],{"id":807},"the-three-ranks","The three ranks",[49,810,811,820],{},[52,812,813],{},[55,814,815,817],{},[58,816],{},[58,818,819],{},"Can",[63,821,822,832,842],{},[55,823,824,829],{},[68,825,826],{},[15,827,828],{},"Leader",[68,830,831],{},"Everything: invite, remove, set ranks, edit the guild, disband it",[55,833,834,839],{},[68,835,836],{},[15,837,838],{},"Officer",[68,840,841],{},"Invite, remove, and change the guild's details",[55,843,844,849],{},[68,845,846],{},[15,847,848],{},"Member",[68,850,851],{},"Turn up and be part of it",[11,853,854],{},"Two rules worth knowing before you start handing out ranks:",[170,856,857,863],{},[173,858,859,862],{},[15,860,861],{},"You cannot act on somebody at or above your own rank."," Officers cannot\nremove each other.",[173,864,865,868],{},[15,866,867],{},"Promoting somebody to Leader hands them the guild."," You become an officer in\nthe same moment. There is exactly one leader, always, and this is the only way\nthat changes.",[20,870,872],{"id":871},"what-it-gets-you","What it gets you",[11,874,875],{},"A channel of your own. Everybody wearing the crest can talk to everybody else at\nonce, wherever in the world they are standing, without anyone having to be on the\nsame map or in the same party.",[11,877,878],{},"Your guild also shows on your profile, so anybody who right clicks you can see\nwho you run with.",[20,880,882],{"id":881},"if-it-does-not-work-out","If it does not work out",[11,884,885],{},"The leader can disband it. The name goes back into the world and the 25,000 gold\ndoes not come back, which is why it is worth deciding properly the first time.",[11,887,405,888,414],{},[176,889,891],{"href":890},"\u002Fgame\u002Ftogether","parties, guilds and the four ways to talk",{"title":196,"searchDepth":197,"depth":197,"links":893},[894,895,896,897,898,899],{"id":750,"depth":197,"text":751},{"id":774,"depth":197,"text":775},{"id":792,"depth":197,"text":793},{"id":807,"depth":197,"text":808},{"id":871,"depth":197,"text":872},{"id":881,"depth":197,"text":882},"What it takes to found one, how ranks work, and what a guild actually gets you.",{},6,"\u002Fguides\u002Fstarting-a-guild",{"title":742,"description":900},"guides\u002Fstarting-a-guild","1vtRIRRwjnHdeGT3vV-FPWHZVEk1bEu2mI4-4P_UT-Q",{"id":908,"title":724,"body":909,"description":976,"extension":206,"meta":977,"navigation":208,"order":978,"path":517,"seo":979,"stem":980,"__hash__":981},"guides\u002Fguides\u002Fgold-and-the-bank.md",{"type":8,"value":910,"toc":969},[911,915,921,924,928,931,934,938,948,952,955,959,962],[20,912,914],{"id":913},"where-the-money-is","Where the money is",[11,916,917,918,920],{},"Your gold sits in the footer of your bags, next to how much you are carrying.\nPress ",[15,919,92],{}," and it is there.",[11,922,923],{},"It comes from people who ask you to do things for them. Rennick pays for the\ncrows, and every monster pays something. What it buys is gear from the shops in\nAeven, more room at the bank, and one day a guild of your own.",[20,925,927],{"id":926},"everything-takes-up-room","Everything takes up room",[11,929,930],{},"A bag is not a list. A bow takes more space than a ring, and things sit in the\ngrid at the size they actually are, so what you can carry is a real decision\nrather than a counter. Weight matters too: load yourself up and you will feel it.",[11,932,933],{},"You have three bags. When they are full, you have a choice to make, and that is\nwhere the bank comes in.",[20,935,937],{"id":936},"the-bank","The bank",[11,939,940,943,944,414],{},[15,941,942],{},"Bank Daddy"," keeps the Aeven Bank. Your first drawer costs nothing, the bank\ndoes not care what things weigh, and what you leave there stays there whatever\nhappens to what you are carrying. More drawers cost gold, and they are the main\nreason to hold on to money rather than spend it as it arrives. The whole of it\nis in ",[176,945,947],{"href":946},"\u002Fguides\u002Fthe-bank","the bank",[20,949,951],{"id":950},"what-to-keep-and-what-to-drop","What to keep and what to drop",[11,953,954],{},"Keep anything you cannot get again easily. Drop, or leave on the floor, anything\nyou are carrying out of habit. The floor is a real place: what you put down stays\nthere for a while, so you can go back for it if you change your mind.",[20,956,958],{"id":957},"passing-things-on","Passing things on",[11,960,961],{},"Stand next to a friend and open a trade to hand them items or coin directly, or\npost it to them from the mailman and it waits until they next sign in.",[11,963,964,965,414],{},"More on what there is to spend money on:\n",[176,966,968],{"href":967},"\u002Fgame\u002Fadventures","quests and dungeons",{"title":196,"searchDepth":197,"depth":197,"links":970},[971,972,973,974,975],{"id":913,"depth":197,"text":914},{"id":926,"depth":197,"text":927},{"id":936,"depth":197,"text":937},{"id":950,"depth":197,"text":951},{"id":957,"depth":197,"text":958},"Where money comes from, where it sits, and what to do when your bags will not shut.",{},7,{"title":724,"description":976},"guides\u002Fgold-and-the-bank","ODoQwar2ILDsb97Ty--o1XfoC5ocOw03-KsNiaVuGPE",{"id":983,"title":984,"body":985,"description":1078,"extension":206,"meta":1079,"navigation":208,"order":1080,"path":1081,"seo":1082,"stem":1083,"__hash__":1084},"guides\u002Fguides\u002Fplaying-on-your-phone.md","Playing on your phone",{"type":8,"value":986,"toc":1072},[987,990,996,1000,1036,1040,1043,1046,1050,1053,1056,1060,1063,1066],[11,988,989],{},"It is the same game on a phone. Not a companion app, not a cut-down version:\nthe same world, the same character, the same everything, running in the browser\nyou already have.",[11,991,992,995],{},[15,993,994],{},"Hold it sideways."," The world is wide and there is no portrait mode, because a\ntall thin slice of an isometric town is not worth playing.",[20,997,999],{"id":998},"the-controls","The controls",[170,1001,1002,1008,1014,1024,1030],{},[173,1003,1004,1007],{},[15,1005,1006],{},"Stick, bottom left."," Push it the way you want to walk. It matches the arrow\nkeys, not the screen, so north is north whatever you are holding.",[173,1009,1010,1013],{},[15,1011,1012],{},"Attack button, bottom right."," Hold it down, the same as CTRL.",[173,1015,1016,1019,1020,1023],{},[15,1017,1018],{},"Tap something"," to look at it. ",[15,1021,1022],{},"Tap it again"," to act on it. One tap never\ndoes something you did not mean, which matters when your thumb is covering a\nthird of the screen.",[173,1025,1026,1029],{},[15,1027,1028],{},"Hold your thumb on somebody"," to open their menu. That is the right click a\ntouch screen does not have, and it works on people, on guards and on the\nguildmaster.",[173,1031,1032,1035],{},[15,1033,1034],{},"Pinch"," to zoom in and out. It stays where you put it next time you play.",[20,1037,1039],{"id":1038},"the-panels","The panels",[11,1041,1042],{},"Everything is where it is on a desktop, laid out for a screen you are holding\nrather than sitting in front of. Panels give up their decoration before they give\nup their contents, so the list you actually came for is the part that survives.",[11,1044,1045],{},"The action bar shows fewer slots at once and more pages of them. Nothing is\nmissing: you have exactly as many skills bound as you would on a laptop, just\nspread across more pages. The set control beside the bar moves between them.",[20,1047,1049],{"id":1048},"make-it-open-like-an-app","Make it open like an app",[11,1051,1052],{},"Add it to your home screen and it opens fullscreen, sideways, with no browser\naround it and no address bar eating your view. There is no store, no download and\nno install to sit through.",[11,1054,1055],{},"On iPhone that is Share, then Add to Home Screen. On Android it is the browser\nmenu, then Install or Add to Home Screen.",[20,1057,1059],{"id":1058},"one-thing-to-expect","One thing to expect",[11,1061,1062],{},"The world is on a server somewhere, so this needs a connection. There is no\noffline mode and there is not going to be one: a game that made up an answer\nwhile you were on the underground would be lying to you about where everybody\nelse is.",[11,1064,1065],{},"If the signal drops you will need to sign back in, and your character will be\nstanding exactly where you left them.",[11,1067,405,1068,1071],{},[176,1069,1070],{"href":210},"getting started",", if you have not made a\ncharacter yet.",{"title":196,"searchDepth":197,"depth":197,"links":1073},[1074,1075,1076,1077],{"id":998,"depth":197,"text":999},{"id":1038,"depth":197,"text":1039},{"id":1048,"depth":197,"text":1049},{"id":1058,"depth":197,"text":1059},"Hold it sideways. Here is where everything is, and how to make it open like an app.",{},8,"\u002Fguides\u002Fplaying-on-your-phone",{"title":984,"description":1078},"guides\u002Fplaying-on-your-phone","njzU3PvzLbTFzQEXywpqTd7GR2av55QM0luWYMX2tvc",{"id":1086,"title":1087,"body":1088,"description":1213,"extension":206,"meta":1214,"navigation":208,"order":1215,"path":1216,"seo":1217,"stem":1218,"__hash__":1219},"guides\u002Fguides\u002Fplayer-events.md","Portals and player events",{"type":8,"value":1089,"toc":1205},[1090,1093,1097,1127,1131,1134,1138,1144,1147,1151,1154,1174,1178,1190,1194,1197,1200],[11,1091,1092],{},"Every so often, somewhere in the world, a portal tears open beside a player. It\ndoes not wait long, and whoever is standing nearby gets to find out where it\ngoes.",[20,1094,1096],{"id":1095},"when-one-opens","When one opens",[170,1098,1099,1105,1111,1117],{},[173,1100,1101,1104],{},[15,1102,1103],{},"The world rolls for one on every map with somebody on it",", all the time.\nOn a map where people are moving about, expect one roughly once an hour.",[173,1106,1107,1110],{},[15,1108,1109],{},"Never two in a row."," Once a portal has come and gone, that map gets half an\nhour's rest before the next.",[173,1112,1113,1116],{},[15,1114,1115],{},"It opens a step or three from one player"," who has been moving about\nrecently. It is never the same person twice running when there is anybody else\nit could be.",[173,1118,1119,1122,1123,1126],{},[15,1120,1121],{},"You will know it when you see it."," Event portals are ",[15,1124,1125],{},"teal",", a colour\nnothing else in the world uses. A banner goes up for everybody on the map, and\na line appears in the System chat.",[20,1128,1130],{"id":1129},"you-have-one-minute","You have one minute",[11,1132,1133],{},"Stand on the portal or right beside it, diagonals included, and step through. If\nnobody goes in within the minute, it closes. Once whatever is inside has been\ndealt with, it stops letting people in, even with time left on the clock.",[20,1135,1137],{"id":1136},"who-can-go","Who can go",[11,1139,1140,1143],{},[15,1141,1142],{},"Anybody standing close enough",", up to eight of you through the one portal.\nYou do not need a party, and you do not need to be the player it opened for.",[11,1145,1146],{},"You cannot go through from inside a dungeon, while you are already in another\nevent, or in the middle of a trade.",[20,1148,1150],{"id":1149},"what-is-on-the-other-side","What is on the other side",[11,1152,1153],{},"Three rooms so far. Which one you get is rolled when the portal opens, and some\nare rarer than others.",[170,1155,1156,1162,1168],{},[173,1157,1158,1161],{},[15,1159,1160],{},"A Rift in the Ground",", the one you will see most. Something came through,\nand it is still in the room it came into. Clear it out.",[173,1163,1164,1167],{},[15,1165,1166],{},"A Stranger at the Door."," Somebody is waiting on the other side, and they\nhave something to say to whoever comes through. Talk to them.",[173,1169,1170,1173],{},[15,1171,1172],{},"The Lost Cache",", the rarest of the three. A store-room nobody has opened in\na long time, and one chest in it that still shuts. Open it.",[20,1175,1177],{"id":1176},"what-it-pays","What it pays",[11,1179,1180,1181,1184,1185,1189],{},"Finish it and ",[15,1182,1183],{},"everybody who went through is paid in full",", not a share each:\ngold, and a Charge Dice, the dice that upgrades your weapon or armour (see\n",[176,1186,1188],{"href":1187},"\u002Fguides\u002Fupgrading-your-gear","upgrading your gear","). If your bag is full, what\ndoes not fit is not lost.",[20,1191,1193],{"id":1192},"getting-home","Getting home",[11,1195,1196],{},"When the room is done, a way home opens inside it. Step through and you are back\nexactly where you went in, facing the way you were facing. You can leave before\nthat too, and you land in the same spot.",[11,1198,1199],{},"Hang about for more than five minutes after the clear and you are sent home\nanyway. Drop your connection and you have a minute and a half to get back\nbefore the room lets you go. Die in there and you wake up in Aeven, as you would\nanywhere else.",[11,1201,405,1202,1204],{},[176,1203,1188],{"href":1187},", which is where the\ndice come in.",{"title":196,"searchDepth":197,"depth":197,"links":1206},[1207,1208,1209,1210,1211,1212],{"id":1095,"depth":197,"text":1096},{"id":1129,"depth":197,"text":1130},{"id":1136,"depth":197,"text":1137},{"id":1149,"depth":197,"text":1150},{"id":1176,"depth":197,"text":1177},{"id":1192,"depth":197,"text":1193},"Now and then a portal opens beside somebody. Here is what is on the other side, who can go through, and what it pays.",{},9,"\u002Fguides\u002Fplayer-events",{"title":1087,"description":1213},"guides\u002Fplayer-events","K4DOrV9a-nGlNiKW7gl3e5cyGAhrX5wqH2x4AOAgkjo",{"id":1221,"title":1222,"body":1223,"description":1476,"extension":206,"meta":1477,"navigation":208,"order":1478,"path":1187,"seo":1479,"stem":1480,"__hash__":1481},"guides\u002Fguides\u002Fupgrading-your-gear.md","Upgrading your gear",{"type":8,"value":1224,"toc":1469},[1225,1232,1236,1251,1255,1262,1304,1307,1311,1322,1326,1336,1367,1370,1414,1418,1433,1458,1465],[11,1226,1227,1228,1231],{},"A weapon or a suit of armour can be pushed from its plain self all the way to\n",[15,1229,1230],{},"+10",", one roll of the dice at a time. The higher you go, the more there is to\nlose.",[20,1233,1235],{"id":1234},"where-the-dice-come-from","Where the dice come from",[11,1237,1238,1239,1242,1243,1246,1247,1250],{},"Charge Dice are the only way to upgrade, and no shop sells them. They come from\n",[15,1240,1241],{},"portal events",", where every clear pays one to everybody who took part (see\n",[176,1244,1245],{"href":1216},"portals and player events","), and from the deeper\n",[15,1248,1249],{},"dungeons",": the Sunken Warren and the Ancient Crypt can both drop them.",[20,1252,1254],{"id":1253},"rolling-one","Rolling one",[11,1256,1257,1258,1261],{},"Click a Charge Dice in your bag, or choose ",[15,1259,1260],{},"Upgrade"," on a weapon or suit of\narmour, and the upgrade window opens with everything you are carrying and\nwearing that can take it. Pick the item, and roll.",[170,1263,1264,1270,1276,1282,1292,1298],{},[173,1265,1266,1269],{},[15,1267,1268],{},"A Charge Dice 4 takes an item to +4",", a 5 to +5, and so on up to +10.",[173,1271,1272,1275],{},[15,1273,1274],{},"The odds are on the dice."," Every Charge Dice prints its own chance of\nsuccess on its card before you use it, so you always know what you are\nrisking. The bigger the dice, the longer the odds.",[173,1277,1278,1281],{},[15,1279,1280],{},"A success adds the level."," Every level adds a tenth of the item's own\nfigures and a point on top: damage and accuracy on a weapon, armour and\nevasion on a suit.",[173,1283,1284,1287,1288,1291],{},[15,1285,1286],{},"A failure uses up the dice."," From a Charge Dice 5 upward, a failure can also\n",[15,1289,1290],{},"break the item",", and the higher the dice the likelier that is.",[173,1293,1294,1297],{},[15,1295,1296],{},"A Charge Dice 4 never breaks anything",", and neither does a success, ever.",[173,1299,1300,1303],{},[15,1301,1302],{},"A broken item is gone",", even if you were wearing it at the time.",[11,1305,1306],{},"Weapons and body armour can be upgraded. Shields, hats, boots and jewellery\ncannot, for now.",[20,1308,1310],{"id":1309},"when-a-weapon-starts-to-glow","When a weapon starts to glow",[11,1312,1313,1314,1317,1318,1321],{},"From ",[15,1315,1316],{},"+4",", the weapon in your hand begins to glow: faint at first, and brighter\nwith every level up to +10. It breathes slowly, leaves a trail when you swing,\nand throws off little motes as you move. ",[15,1319,1320],{},"Everybody who sees you can see it.","\nArmour does not glow.",[20,1323,1325],{"id":1324},"the-seven-elements","The seven elements",[11,1327,1328,1329,1332,1333,414],{},"Elemental dice do something different. Instead of a plus, they give a ",[15,1330,1331],{},"weapon","\nan element, each with its own ladder from +1 to +10: ",[15,1334,1335],{},"Fire, Water, Earth,\nThunder, Air, Light or Dark",[170,1337,1338,1344,1355,1361],{},[173,1339,1340,1343],{},[15,1341,1342],{},"Every level turns a bigger share of every blow into that element."," It rides\non every ordinary swing, but not on spells.",[173,1345,1346,1349,1350,1354],{},[15,1347,1348],{},"The elements beat each other in a wheel",": thunder beats water, water beats\nfire, fire beats earth, and so on round. ",[176,1351,1353],{"href":1352},"\u002Fgame\u002Felements","Weapon elements"," has\nthe whole wheel and every match-up.",[173,1356,1357,1360],{},[15,1358,1359],{},"The first three levels never break anything",", and are much easier to land\nthan the plain dice.",[173,1362,1363,1366],{},[15,1364,1365],{},"The name keeps its plus."," A \"Dagger +4\" with an element shows it as its own\nline on the card: \"Fire +5\".",[11,1368,1369],{},"And your weapon shows it, each element in its own way:",[170,1371,1372,1378,1384,1390,1396,1402,1408],{},[173,1373,1374,1377],{},[15,1375,1376],{},"Fire"," gutters orange, with flames licking up the blade.",[173,1379,1380,1383],{},[15,1381,1382],{},"Water"," takes a cool blue sheen, with drops running off it.",[173,1385,1386,1389],{},[15,1387,1388],{},"Earth"," wears a thick outline, and grit falls from it.",[173,1391,1392,1395],{},[15,1393,1394],{},"Thunder"," crackles with a hard yellow edge, throwing sparks.",[173,1397,1398,1401],{},[15,1399,1400],{},"Air"," is barely there, with a small whirlwind turning around it.",[173,1403,1404,1407],{},[15,1405,1406],{},"Light"," is the brightest and widest of the seven, with motes rising off it.",[173,1409,1410,1413],{},[15,1411,1412],{},"Dark"," smoulders, with smoke rising off the blade.",[20,1415,1417],{"id":1416},"tiers","Tiers",[11,1419,1420,1421,1424,1425,1428,1429,1432],{},"Every piece of equipment also has a ",[15,1422,1423],{},"tier",", from ",[15,1426,1427],{},"T5",", the ordinary one, up to\n",[15,1430,1431],{},"T1",", the best. A better tier makes every figure on the item bigger, and a plus\nis worth just as much at every tier, so a T1 at +10 is the one to dream about.",[170,1434,1435,1441,1447],{},[173,1436,1437,1440],{},[15,1438,1439],{},"An item's tier is decided when it is made"," and never changes.",[173,1442,1443,1446],{},[15,1444,1445],{},"The shops sell the ordinary tier."," Better turns up as loot: the Sunken Warren\ncan drop a Defender and the Ancient Crypt a Sand Sword anywhere from T4 to T1,\nand even a crow now and then drops a bow better than it has any right to.",[173,1448,1449,1452,1453,1457],{},[15,1450,1451],{},"It shows on the name",", as in \"Dagger +3 ",[1454,1455,1456],"span",{},"T2","\", and as a small label on the\nitem in your bag. Other players see your weapon glow, but not its tier.",[11,1459,1460,1461,414],{},"Upgraded and tiered items keep their plus and their tier through a trade, the\npost and the bank. Two items with a different plus or tier never stack together.\nThe whole of it is in ",[176,1462,1464],{"href":1463},"\u002Fguides\u002Fequipment-tiers","equipment tiers",[11,1466,405,1467,414],{},[176,1468,1464],{"href":1463},{"title":196,"searchDepth":197,"depth":197,"links":1470},[1471,1472,1473,1474,1475],{"id":1234,"depth":197,"text":1235},{"id":1253,"depth":197,"text":1254},{"id":1309,"depth":197,"text":1310},{"id":1324,"depth":197,"text":1325},{"id":1416,"depth":197,"text":1417},"Charge Dice, the upgrade window, what a plus does, when a weapon starts to glow, the seven elements and the five tiers.",{},10,{"title":1222,"description":1476},"guides\u002Fupgrading-your-gear","8X_wtc34zysIcsMxxt1bFLU_OtLux02SYp6mA2mSZsQ",{"id":1483,"title":1484,"body":1485,"description":1626,"extension":206,"meta":1627,"navigation":208,"order":1628,"path":1463,"seo":1629,"stem":1630,"__hash__":1631},"guides\u002Fguides\u002Fequipment-tiers.md","Equipment tiers",{"type":8,"value":1486,"toc":1620},[1487,1490,1494,1502,1522,1526,1533,1565,1569,1583,1587,1610,1613],[11,1488,1489],{},"Two swords with the same name, the same picture and the same place in your bag\ncan still be different swords. That is the tier.",[20,1491,1493],{"id":1492},"five-rungs-and-t1-is-the-top","Five rungs, and T1 is the top",[11,1495,1496,1497,1499,1500,414],{},"Every piece of equipment has a tier from ",[15,1498,1427],{}," to ",[15,1501,1431],{},[170,1503,1504,1510,1516],{},[173,1505,1506,1509],{},[15,1507,1508],{},"T5 is the ordinary one."," Everything you are given when you make a character,\nand everything a shop sells, is T5.",[173,1511,1512,1515],{},[15,1513,1514],{},"T1 is the best."," Each rung up makes every figure on the item bigger: more\ndamage on a weapon, more armour on a suit, more of whatever a ring or a belt\ngives. The numbers run backwards, so read \"T1\" as \"first place\".",[173,1517,1518,1521],{},[15,1519,1520],{},"It is every kind of equipment",": weapons, shields, armour, hats, boots,\ngloves, belts, necklaces, rings, armlets, bracers and accessories.",[20,1523,1525],{"id":1524},"where-the-better-rungs-come-from","Where the better rungs come from",[11,1527,1528,1529,1532],{},"A better tier is something you ",[15,1530,1531],{},"find",", not something you buy.",[170,1534,1535,1553,1559],{},[173,1536,1537,1540,1541,1544,1545,1548,1549,1552],{},[15,1538,1539],{},"The Sunken Warren"," can pay a ",[15,1542,1543],{},"Defender",", and ",[15,1546,1547],{},"the Ancient Crypt"," a\n",[15,1550,1551],{},"Sand Sword",", anywhere from T4 to T1. The lower rungs turn up most often, and\na T1 is the one people will ask you about.",[173,1554,1555,1558],{},[15,1556,1557],{},"Even a crow"," now and then drops a bow better than it has any right to.",[173,1560,1561,1564],{},[15,1562,1563],{},"A tier is decided when the item is made"," and never changes afterwards, so\nthere is no rerolling a T3 into a T1.",[20,1566,1568],{"id":1567},"tiers-and-upgrades","Tiers and upgrades",[11,1570,1571,1572,1575,1576,1578,1579,1582],{},"A tier and a plus are two different things, and they stack. A ",[15,1573,1574],{},"Charge Dice","\nadds a plus (see ",[176,1577,1188],{"href":1187},"), and a plus\nis worth exactly as much on a T1 as on a T5. So a ",[15,1580,1581],{},"T1 at +10"," is the item to\nchase: the best rung, pushed as far as it goes.",[20,1584,1586],{"id":1585},"how-to-tell","How to tell",[170,1588,1589,1598,1604],{},[173,1590,1591,1594,1595,1597],{},[15,1592,1593],{},"On the name",", as in \"Sand Sword +3 ",[1454,1596,1456],{},"\". The ordinary tier prints nothing.",[173,1599,1600,1603],{},[15,1601,1602],{},"On the item in your bag",", as a small label in the corner of its cell.",[173,1605,1606,1609],{},[15,1607,1608],{},"Other players cannot see it."," They will see your weapon glow if it has a\nplus of +4 or more, but what tier it is stays your business.",[11,1611,1612],{},"A tier and a plus both survive a trade, the post and the bank, and two items with\na different tier never stack together.",[11,1614,405,1615,1619],{},[176,1616,1618],{"href":1617},"\u002Fguides\u002Fshops","shops",", for the ordinary gear to start from.",{"title":196,"searchDepth":197,"depth":197,"links":1621},[1622,1623,1624,1625],{"id":1492,"depth":197,"text":1493},{"id":1524,"depth":197,"text":1525},{"id":1567,"depth":197,"text":1568},{"id":1585,"depth":197,"text":1586},"Why the same sword can be better than yours, what T5 to T1 means, where the better rungs come from, and how to tell.",{},11,{"title":1484,"description":1626},"guides\u002Fequipment-tiers","Ehqnsusha61qkMb8vzYSSVviW3Zko0AOkR9GD8Es0Uw",{"id":1633,"title":1634,"body":1635,"description":1727,"extension":206,"meta":1728,"navigation":208,"order":1729,"path":1617,"seo":1730,"stem":1731,"__hash__":1732},"guides\u002Fguides\u002Fshops.md","Shops",{"type":8,"value":1636,"toc":1721},[1637,1647,1651,1657,1661,1667,1671,1677,1683,1687,1716],[11,1638,1639,1640,1643,1644,414],{},"Everything in a shop is priced in gold and bought from the person behind the\ncounter. ",[15,1641,1642],{},"Right click them",", or hold your thumb on them, and choose ",[15,1645,1646],{},"Buy\ngoods",[20,1648,1650],{"id":1649},"aeven-general-goods","Aeven General Goods",[11,1652,1653,1656],{},[15,1654,1655],{},"Alden the Trader"," keeps it, off one of Aeven's streets. Apples, bread and\nsmall health potions: something for a bad morning. You can buy food twenty at a\ntime and potions ten.",[20,1658,1660],{"id":1659},"the-forge-rack","The Forge Rack",[11,1662,1663,1666],{},[15,1664,1665],{},"Corran the Weaponsmith",", inside the Aeven Forge. A weapon for every trade,\nfrom a broken dagger that costs next to nothing to blades, bows and staffs that\nwant a good few levels behind them before they are worth carrying.",[20,1668,1670],{"id":1669},"the-aeven-armoury","The Aeven Armoury",[11,1672,1673,1676],{},[15,1674,1675],{},"Berrow the Armourer",", in the Forge as well. Clothes, gloves and shields,\nincluding the shield a knight or a cleric needs to carry.",[11,1678,1679,1682],{},[15,1680,1681],{},"The Forge's door wants you at level 3"," before it lets you in, so the first\nsteps of anybody's life are spent with whatever they were given.",[20,1684,1686],{"id":1685},"how-buying-works","How buying works",[170,1688,1689,1695,1701,1710],{},[173,1690,1691,1694],{},[15,1692,1693],{},"Pick an item, choose how many with the stepper, and press Buy."," The item and\nthe gold move together or not at all: if it will not fit in your bag, nothing\nis taken from you.",[173,1696,1697,1700],{},[15,1698,1699],{},"A shop never runs out."," Whatever is on the shelf is there for everybody.",[173,1702,1703,1706,1707,1709],{},[15,1704,1705],{},"Everything sold is the ordinary tier, with no plus."," Better comes from\ndungeons and from Charge Dice (see ",[176,1708,1188],{"href":1187},").",[173,1711,1712,1715],{},[15,1713,1714],{},"You cannot sell to a shop yet."," That is on the way.",[11,1717,405,1718,1720],{},[176,1719,947],{"href":946},", for whatever you bought and cannot carry.",{"title":196,"searchDepth":197,"depth":197,"links":1722},[1723,1724,1725,1726],{"id":1649,"depth":197,"text":1650},{"id":1659,"depth":197,"text":1660},{"id":1669,"depth":197,"text":1670},{"id":1685,"depth":197,"text":1686},"The three shops in Aeven, who runs them, what they sell and how buying works.",{},12,{"title":1634,"description":1727},"guides\u002Fshops","d8ReHxVIWHwWd9MCBxvgsjq8A-MzS31FY8htVr3mDJ0",{"id":1734,"title":937,"body":1735,"description":1829,"extension":206,"meta":1830,"navigation":208,"order":1831,"path":946,"seo":1832,"stem":1833,"__hash__":1834},"guides\u002Fguides\u002Fthe-bank.md",{"type":8,"value":1736,"toc":1822},[1737,1740,1744,1756,1760,1780,1784,1803,1807,1810,1814,1817],[11,1738,1739],{},"Three bags go further than you think, and then they do not. That is what the\nbank is for.",[20,1741,1743],{"id":1742},"finding-it","Finding it",[11,1745,1746,1748,1749,1752,1753,414],{},[15,1747,942],{}," keeps the Aeven Bank. There are two doors into it from the\nstreet, and one of them is open to anybody from their first minute. ",[15,1750,1751],{},"Right\nclick him",", or hold your thumb on him, and choose ",[15,1754,1755],{},"Bank",[20,1757,1759],{"id":1758},"drawers","Drawers",[170,1761,1762,1768,1774],{},[173,1763,1764,1767],{},[15,1765,1766],{},"The bank has five drawers",", each eight spaces across and five deep. Things\ntake up the same room in a drawer as they do in your bag.",[173,1769,1770,1773],{},[15,1771,1772],{},"Your first drawer is free",", and it is there the first time you talk to him.",[173,1775,1776,1779],{},[15,1777,1778],{},"The other four are bought one at a time",", in order, each dearer than the\nlast. A locked drawer shows its price, so you know what you are saving for.",[20,1781,1783],{"id":1782},"what-goes-in","What goes in",[170,1785,1786,1792,1798],{},[173,1787,1788,1791],{},[15,1789,1790],{},"Items, and only items."," Your gold stays with you.",[173,1793,1794,1797],{},[15,1795,1796],{},"Weight does not count."," Only your bags care what things weigh, which makes\nthe bank the place the heavy things live.",[173,1799,1800],{},[15,1801,1802],{},"A plus and a tier come back out exactly as they went in.",[20,1804,1806],{"id":1805},"moving-things","Moving things",[11,1808,1809],{},"The bank opens with your bag beside it. Drag something across to put it in, drag\nit back to take it out, or move things around inside the bank. You can move part\nof a stack, and split one. On a phone it shows one side at a time, with a switch\nbetween the two.",[20,1811,1813],{"id":1812},"it-stays-put","It stays put",[11,1815,1816],{},"What is in the bank is where you left it, whatever happens to you or to what you\nare carrying. Moving something in or out either happens completely or not at\nall, so nothing is ever lost on the way or copied by accident.",[11,1818,405,1819,1821],{},[176,1820,518],{"href":517},", for where the money comes\nfrom.",{"title":196,"searchDepth":197,"depth":197,"links":1823},[1824,1825,1826,1827,1828],{"id":1742,"depth":197,"text":1743},{"id":1758,"depth":197,"text":1759},{"id":1782,"depth":197,"text":1783},{"id":1805,"depth":197,"text":1806},{"id":1812,"depth":197,"text":1813},"Where the bank is, how the drawers work, what more room costs, and what you can keep there.",{},13,{"title":937,"description":1829},"guides\u002Fthe-bank","Ic506tB0gHlctH-gXVFHz5iHkNcd0SzDF_65EGwiRAA",{"id":1836,"title":1837,"body":1838,"description":1905,"extension":206,"meta":1906,"navigation":208,"order":1907,"path":1908,"seo":1909,"stem":1910,"__hash__":1911},"guides\u002Fguides\u002Fdaily-rewards.md","Daily rewards",{"type":8,"value":1839,"toc":1901},[1840,1844,1855,1859,1891,1894],[20,1841,1843],{"id":1842},"where-to-find-it","Where to find it",[11,1845,1846,1847,1850,1851,1854],{},"Open your ",[15,1848,1849],{},"journal"," and go to the ",[15,1852,1853],{},"Rewards"," tab. Each run of rewards is a row\nof boxes, one for every day, and a run can be a week, a fortnight or a month long.\nRuns are put on by whoever runs the world, so there may be one, several or none\non at any time.",[20,1856,1858],{"id":1857},"claiming","Claiming",[170,1860,1861,1867,1873,1879,1885],{},[173,1862,1863,1866],{},[15,1864,1865],{},"Claim the first box straight away."," The next one unlocks at the next daily\nreset, at midnight UTC, whatever the time where you are.",[173,1868,1869,1872],{},[15,1870,1871],{},"Missing a day costs you nothing."," Come back and claim the next box, and the\nrun carries on from where you left it. There is no streak to lose. You cannot\nclaim two days at once, though.",[173,1874,1875,1878],{},[15,1876,1877],{},"Every box shows what is in it before you open it",": experience, gold, items\nor a mix. Nothing in it is left to chance.",[173,1880,1881,1884],{},[15,1882,1883],{},"You can see where you are at a glance."," A claimed box is marked with a tick,\nthe one waiting for you is ringed, and the ones still to come are dimmed, with\na countdown to the next.",[173,1886,1887,1890],{},[15,1888,1889],{},"More than one run can be on at once",", and a finished one stays on the tab for\na couple of days so you can see what you got.",[11,1892,1893],{},"If your bag is full when you claim, what does not fit is not lost.",[11,1895,1896,1897,414],{},"Next: back to ",[176,1898,1900],{"href":1899},"\u002Fguides","the guides",{"title":196,"searchDepth":197,"depth":197,"links":1902},[1903,1904],{"id":1842,"depth":197,"text":1843},{"id":1857,"depth":197,"text":1858},"A run of rewards you claim one day at a time, from your journal. Where to find it, when the next box opens, and what happens if you miss a day.",{},14,"\u002Fguides\u002Fdaily-rewards",{"title":1837,"description":1905},"guides\u002Fdaily-rewards","GlKT7gtBZrJdvjSiHxSA2O3fsRQruoZZk3QtavZrir4",1789103095082]