[{"data":1,"prerenderedAt":173},["ShallowReactive",2],{"guide-\u002Fguides\u002Fequipment-tiers":3},{"id":4,"title":5,"body":6,"description":164,"extension":165,"meta":166,"navigation":167,"order":168,"path":169,"seo":170,"stem":171,"__hash__":172},"guides\u002Fguides\u002Fequipment-tiers.md","Equipment tiers",{"type":7,"value":8,"toc":156},"minimark",[9,13,18,30,52,56,63,95,99,116,120,145,148],[10,11,12],"p",{},"Two swords with the same name, the same picture and the same place in your bag\ncan still be different swords. That is the tier.",[14,15,17],"h2",{"id":16},"five-rungs-and-t1-is-the-top","Five rungs, and T1 is the top",[10,19,20,21,25,26,29],{},"Every piece of equipment has a tier from ",[22,23,24],"strong",{},"T5"," to ",[22,27,28],{},"T1",".",[31,32,33,40,46],"ul",{},[34,35,36,39],"li",{},[22,37,38],{},"T5 is the ordinary one."," Everything you are given when you make a character,\nand everything a shop sells, is T5.",[34,41,42,45],{},[22,43,44],{},"T1 is the best."," Each rung up makes every figure on the item bigger: more\ndamage on a weapon, more armour on a suit, more of whatever a ring or a belt\ngives. The numbers run backwards, so read \"T1\" as \"first place\".",[34,47,48,51],{},[22,49,50],{},"It is every kind of equipment",": weapons, shields, armour, hats, boots,\ngloves, belts, necklaces, rings, armlets, bracers and accessories.",[14,53,55],{"id":54},"where-the-better-rungs-come-from","Where the better rungs come from",[10,57,58,59,62],{},"A better tier is something you ",[22,60,61],{},"find",", not something you buy.",[31,64,65,83,89],{},[34,66,67,70,71,74,75,78,79,82],{},[22,68,69],{},"The Sunken Warren"," can pay a ",[22,72,73],{},"Defender",", and ",[22,76,77],{},"the Ancient Crypt"," a\n",[22,80,81],{},"Sand Sword",", anywhere from T4 to T1. The lower rungs turn up most often, and\na T1 is the one people will ask you about.",[34,84,85,88],{},[22,86,87],{},"Even a crow"," now and then drops a bow better than it has any right to.",[34,90,91,94],{},[22,92,93],{},"A tier is decided when the item is made"," and never changes afterwards, so\nthere is no rerolling a T3 into a T1.",[14,96,98],{"id":97},"tiers-and-upgrades","Tiers and upgrades",[10,100,101,102,105,106,111,112,115],{},"A tier and a plus are two different things, and they stack. A ",[22,103,104],{},"Charge Dice","\nadds a plus (see ",[107,108,110],"a",{"href":109},"\u002Fguides\u002Fupgrading-your-gear","upgrading your gear","), and a plus\nis worth exactly as much on a T1 as on a T5. So a ",[22,113,114],{},"T1 at +10"," is the item to\nchase: the best rung, pushed as far as it goes.",[14,117,119],{"id":118},"how-to-tell","How to tell",[31,121,122,133,139],{},[34,123,124,127,128,132],{},[22,125,126],{},"On the name",", as in \"Sand Sword +3 ",[129,130,131],"span",{},"T2","\". The ordinary tier prints nothing.",[34,134,135,138],{},[22,136,137],{},"On the item in your bag",", as a small label in the corner of its cell.",[34,140,141,144],{},[22,142,143],{},"Other players cannot see it."," They will see your weapon glow if it has a\nplus of +4 or more, but what tier it is stays your business.",[10,146,147],{},"A tier and a plus both survive a trade, the post and the bank, and two items with\na different tier never stack together.",[10,149,150,151,155],{},"Next: ",[107,152,154],{"href":153},"\u002Fguides\u002Fshops","shops",", for the ordinary gear to start from.",{"title":157,"searchDepth":158,"depth":158,"links":159},"",2,[160,161,162,163],{"id":16,"depth":158,"text":17},{"id":54,"depth":158,"text":55},{"id":97,"depth":158,"text":98},{"id":118,"depth":158,"text":119},"Why the same sword can be better than yours, what T5 to T1 means, where the better rungs come from, and how to tell.","md",{},true,11,"\u002Fguides\u002Fequipment-tiers",{"title":5,"description":164},"guides\u002Fequipment-tiers","Ehqnsusha61qkMb8vzYSSVviW3Zko0AOkR9GD8Es0Uw",1789103095558]