[{"data":1,"prerenderedAt":149},["ShallowReactive",2],{"guide-\u002Fguides\u002Ftrades":3,"series-\u002Fguides\u002Ftrades":139},{"id":4,"title":5,"body":6,"chapter":139,"description":140,"extension":141,"meta":142,"navigation":143,"order":144,"path":145,"seo":146,"series":139,"stem":147,"__hash__":148},"guides\u002Fguides\u002Ftrades.md","Taking up a trade",{"type":7,"value":8,"toc":130},"minimark",[9,19,24,31,38,45,49,54,57,61,67,71,74,78,81,85,113],[10,11,12,13,18],"p",{},"A trade is a second job you keep beside your class. Some trades gather from the\nworld and some make things from what the others bring in. You can take up every\none of them on one character, and none of them costs you anything in a fight.\n",[14,15,17],"a",{"href":16},"\u002Fgame\u002Ftrades","Trades"," lists them all.",[20,21,23],"h2",{"id":22},"how-a-trade-works","How a trade works",[10,25,26,27,30],{},"Each trade starts with a short quest, and whoever gives it hands you your first\ntool. The tool has a slot of its own on the ",[28,29,17],"strong",{}," tab of your equipment, so\nyou keep your weapon and armour on while you carry it.",[10,32,33,34,37],{},"Walk up to something you can work and press ",[28,35,36],{},"F",", or tap the prompt on a\nphone. The tool appears in your hands while you work and is put away when you\nstop.",[10,39,40,41,44],{},"A trade has its own level, separate from your class. Working raises it and\nfighting does nothing for it. As a trade grows it earns points for a small tree\nof passives, and the ",[28,42,43],{},"Trades Guide"," in the game shows what you can work, where\nto find it, what it needs and what it is for. For the making trades it shows\neverything they can make and where each material comes from, so you can follow\na recipe back to the vein, the tree or the creature that starts it.",[20,46,48],{"id":47},"gathering","Gathering",[50,51],"guide-sprite",{"caption":52,"name":53},"Mining a vein.","sprite-mine",[10,55,56],{},"Stand beside a vein or a notched tree, swing, and the ore or the timber is in\nyour bag when the bar fills. The rarer kinds lie further from town, in wilder\ncountry and deeper places, and resources are found where the monsters are a\nmatch for them.",[50,58],{"caption":59,"name":60},"Reeling a fish in.","sprite-reel",[10,62,63,64,66],{},"Fishing has a rhythm of its own. Cast where fish are moving under the water and\nwait for the bite. A bar appears with a needle sweeping across it, and you press\n",[28,65,36],{}," while the needle is inside the marked zone. A miss costs nothing, so cast\nagain. Every water wants its own bait, which you wear rather than use up.",[20,68,70],{"id":69},"making","Making",[10,72,73],{},"The making trades work at stations: a furnace and an anvil, a sewing table, a\nworkbench. Open one like a shop, pick what to make, and work it while the bar\nfills. Every piece you make raises your level in that trade, and higher levels\nopen harder work. The more skilled you are than a piece asks, the more often it\ncomes out finer than anything a stall sells.",[20,75,77],{"id":76},"better-tools-are-made","Better tools are made",[10,79,80],{},"Better tools are not bought. Each one is made from what the tool before it\ngathers, so the trades feed one another as you climb. A smith needs a\ncarpenter's boards for a handle, a carpenter needs a smith's nails, and every\nbetter tool reaches resources the last one could not.",[20,82,84],{"id":83},"good-to-know","Good to know",[86,87,88,95,101,107],"ul",{},[89,90,91,94],"li",{},[28,92,93],{},"Nodes run out and come back."," A vein or a tree gives a handful and then\nlooks worked out. Leave it a while and it is ready again.",[89,96,97,100],{},[28,98,99],{},"The tool has to be up to it."," A tougher resource asks for both your trade\nlevel and a good enough tool.",[89,102,103,106],{},[28,104,105],{},"Moving stops the work."," So does being hit or starting a fight. You lose the\ntime and nothing else.",[89,108,109,112],{},[28,110,111],{},"Two people can share a vein."," Whoever finishes the last piece gets it.",[10,114,115,116,119,120,124,125,129],{},"Next: ",[14,117,118],{"href":16},"trades",", ",[14,121,123],{"href":122},"\u002Fgame\u002Fcrafting","how crafting works",", or back to\n",[14,126,128],{"href":127},"\u002Fguides","the guides",".",{"title":131,"searchDepth":132,"depth":132,"links":133},"",2,[134,135,136,137,138],{"id":22,"depth":132,"text":23},{"id":47,"depth":132,"text":48},{"id":69,"depth":132,"text":70},{"id":76,"depth":132,"text":77},{"id":83,"depth":132,"text":84},null,"How the trades work in Endless Worlds, from your first tool to forging the next one, and how the gatherers and the makers lean on each other.","md",{},true,15,"\u002Fguides\u002Ftrades",{"title":5,"description":140},"guides\u002Ftrades","SiN7O3bP9NdzOY9156O9ziyWKUl7fhXZvbQLkW2Y-Io",1794024327862]