Elements
Every character can align to the elements, and your weapon and armour can carry them too. Each element is strong against something, beaten by something, and wreathes your blade in its own effect.
Who beats whom
Some elements chase each other round a wheel, and some stand apart as opposites.
Follow the arrows: each element is strong against the one it points at. Light and dark are each strong against the other, and every element resists its own kind, so fire does not burn a fire creature.
Every element
What each one is good against, what to watch out for, and how it looks in your hand.
Fire
- ▲ Strong against
- Earth
- ▼ Beaten by
- Water
Gutters orange, with flames licking up the blade.
Water
- ▲ Strong against
- Fire
- ▼ Beaten by
- Thunder
Takes a cool blue sheen, with drops running off it.
Earth
- ▲ Strong against
- Air
- ▼ Beaten by
- Fire
Wears a thick outline, drawn under your character, and grit falls from it.
Thunder
- ▲ Strong against
- Water
- ▼ Beaten by
- Air
Crackles with a hard yellow edge, throwing sparks.
Air
- ▲ Strong against
- Thunder
- ▼ Beaten by
- Earth
Barely there, with a small whirlwind turning around it.
Light
- ▲ Strong against
- Dark
- ▼ Beaten by
- Dark
The brightest of them all, with motes rising off it.
Dark
- ▲ Strong against
- Light
- ▼ Beaten by
- Light
Smoulders under your character, with smoke rising off the blade.
Your element
The points you spend on the elements, and the one you fight as.
- Every level gives you a point to spend on an element, on the Elements tab of your character sheet. Every character begins with none.
- You fight as one element at a time. Your attacks carry it, and monsters strike you against it, so it is a strength against some creatures and a weakness against others.
- Its strength comes from your points. The more of your points it holds, the more the wheel counts, for you and against you.
- Every monster has an element too, so where you hunt decides which one serves you best.
- The middle of the ring on your character sheet always shows the element you fight as.
- To change it, find the town's master of the elements. For a fee, they will let any element you have points in lead.
- They can also give back every elemental point you have spent, to spend again. The more points you hold, the more it costs.
Elements on your gear
Elemental Charge Dice put an element on a weapon or a suit of armour.
- Each element has a ladder of its own, on a weapon and on armour alike.
- On a weapon, every step up adds a bigger share of every blow in that element. It rides on top of the element you fight as, never instead of it, and works against every creature, with or without an element of its own.
- On armour, every step up makes you tougher against blows of that element, up to a limit, so no armour makes you immune.
- Match them for the most. A fire fighter with a fire weapon hits hardest against what fire beats, and one in fire armour is the hardest to burn.
- Each element shows as its own damage number in its own colour, beside the white one, so you can see exactly what each part of you added.
- Weapons never carry their element into a spell. A fireball's damage is the spell's own, whatever is in your other hand.
- Push a weapon far enough and your blade shows its element, each in its own way, for everybody who sees you. Armour carries its element without a glow.
