Guides
Getting started
Make a character, get into the world, and learn the handful of keys that matter.
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Choosing a class
The weapon in your hands decides your class. What that means, what you start with, and what it costs to change your mind.
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How a fight works
Why the damage lands when the weapon does, how you heal, what different monsters are like, and what changes when somebody comes with you.
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Your first quest
How to find somebody with work, take the job, follow it and get paid, and where the work that comes back every day is.
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Your first dungeon
What a dungeon is, who to talk to, how to get in and out, and what happens if it goes badly.
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Starting a guild
What it takes to found one, how ranks work, and what a guild gets you.
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Gold and the bank
Where money comes from, where it goes, and what to do when your bags will not shut.
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Playing on your phone
Hold it sideways. Here is where everything is, and how to make it open like an app.
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Portals and player events
Now and then a portal opens beside somebody. What is on the other side, who can go through, and how you get home.
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Upgrading your gear
Charge Dice, the upgrade window, what an upgrade does, when a weapon starts to glow, the elements and tiers.
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Equipment tiers
Why the same sword can be better than yours, where the better tiers come from, and how to tell them apart.
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Shops
Who sells what in town, how buying and selling work, and why the best gear is never on a shelf.
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The bank
Where the bank is, how the drawers work, and what you can keep there.
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Daily rewards
A run of rewards you claim one day at a time, from your journal. Where to find it, when the next box opens, and what happens if you miss a day.
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Taking up a trade
How the trades work in Endless Worlds, from your first tool to forging the next one, and how the gatherers and the makers lean on each other.
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