
Classes and skills
Dagger, greatsword, bow, wand, staff or sword and shield: whichever you hold is what you are. Each class has its own skill tree, and you can change by picking up a different weapon.
Meet the classes
Nothing here is locked behind anything else. You can mine on the way to a dungeon, chase a portal when one opens, or fish off the quay all evening and never fight.

Dagger, greatsword, bow, wand, staff or sword and shield: whichever you hold is what you are. Each class has its own skill tree, and you can change by picking up a different weapon.
Meet the classes

A harbour town, the forests round it, mines in the cliffs and places under the ground. The day turns, the weather moves from map to map, and doors open when you walk into them.
Explore the world

Take a job from somebody in town, follow the trail of markers and get paid. Some of them have work every day.
Find some work

Take a party into a dungeon that only your group is in, clear it floor by floor, and meet whatever waits at the bottom.
Go underground

Every so often a portal opens beside somebody, and anybody close enough can step through. Finish what is inside and everybody who went in is paid in full.
How portals work

Mine, fell timber and fish, then forge, sew and build with what you bring back. Every trade sits beside your class with a level of its own.
Take up a trade

Turn logs, ore and what you hunted into tools, armour and furniture. The window shows what you have against what is needed, line by line.
How crafting works

Rent a room in town, fill it with furniture, choose the floor and the walls, let your pets roam it, and open the door to visitors or keep it to your friends.
Rent a room

Carry a seat with you and sit down on it wherever you are. Bring friends and the fountain square becomes your sitting room.
Portable seats

Earn a mount by playing and ride it across the open world faster than you can walk. Everybody sees you on it.
Earn a ride

A companion that follows at your heel and fetches the loot you would have picked up yourself. It sits down and scratches when you stop.
Meet the pets

Roll Charge Dice to push a weapon or a suit of armour higher. Push far enough and your weapon glows for everybody to see, and an elemental dice puts fire, water, thunder and more into every blow.
Upgrading your gear

Shopkeepers in town sell food, potions, armour and the tools of the trades, and buy back what you no longer need. The banker keeps whatever your bags cannot.
Shops and the bank

Party up and share what you kill. Found a guild with a name and a crest. Trade face to face, post a letter, and when it gets busy the world opens more channels.
Parties and guilds

Open your journal and claim a box a day from whatever run of rewards is on. Every box shows what is in it, and missing a day costs you nothing.
How daily rewards work
Four things that decide how the first hour feels.
You come apart into your own pixels and wake up somewhere safe with everything still on you.
Stay out of a fight for a few seconds and your health and mana come back by themselves.
A bow is not the same size as a ring. Pack your bags with care, and leave the rest with the banker in town.
Close the tab in the middle of the street and your character will be standing there when you come back.