
Fight for what you carry
Hold the attack key and the blow lands when the weapon is out, so anything quick enough to step aside gets away with it. What dies comes apart into its own pixels, and that includes you.
How fighting works
Playtest coming soon
An old world, rebuilt. Open a tab and walk into it.
Towns with people in them, roads that go somewhere, crows in the field and something worse under the chapel. Make a character, pick up a weapon, find out what you are good at. It plays in a browser and on a phone held sideways.
Make a character
Pick a face, a hair style and a colour. It takes a minute.
Pick up a weapon
Whatever is in your hands decides what you are. Change your mind whenever you like.
Walk out of town
The road leads somewhere. So does every other one.
Your character stays where you left them. So does everything you were carrying, everything you learned and everybody you met. Come back tomorrow and the town is still there, with the same people standing in it.

Hold the attack key and the blow lands when the weapon is out, so anything quick enough to step aside gets away with it. What dies comes apart into its own pixels, and that includes you.
How fighting works

There is no class screen. Pick up a dagger and you are a rogue, put it down for a staff and you are a mage. Every trade has its own skills to learn and its own level, and none of them is a decision you are stuck with.
Meet the classes

The woodcutter west of the gate has crows in his stack again. Ask a guard about it, go and do something about it, then walk back and say so. A trail of markers points the way if you want it.
Quests and dungeons

Get a few people together and take a floor that belongs to nobody else. Clear the room, take the stairs, and find out what the diggers stopped short of under the old chapel.
See what is down there

Found a guild at the guildmaster, name it, pick its crest and hand out ranks. Then talk to all of them at once, wherever in the world they happen to be standing.
Parties and guilds

Now and then a portal tears open beside somebody, and anybody close enough has a minute to step through. Clear a rift, meet a stranger or crack open a forgotten cache, and everybody who went in is paid in full.
How player events work
Whether you are watching or not.

Morning comes, the light goes long and gold, and then the street lamps come on one by one. Rain rolls in over one town while the next one along stays dry. Thunder arrives a moment after the flash, which tells you how far off it was.
Wade into the lake and you swim, head above the water, at a slower pace than the path you left. Sit down on the grass. Point at somebody. None of it is decoration you watch from a menu: it happens in the street you are standing in, and everybody there sees the same thing.
Explore the worldFollow the news and patch notes, ask a question, report a bug or tell us what you would like to see next. The people making the game are there too.
Join the DiscordThree short reads that cover the first hour.