The game

Quests

People around the world have work that needs doing. Walk up, ask, and they pay in experience, gold and more.

Somebody needs a hand

A marker over somebody's head means they have work. Walk up and ask.

Quests come from people. A merchant has pests in her stock, a sailor wants the rats under the town thinned out, somebody in the forest has lost something down a mine. Right click them, or hold your thumb on them, and their offer says what they want and what they will pay.

Some quests are a single errand and some are a short story told over several steps. A trade's first quest is how you get the tool for it.

A quest offer: what is wanted, what it pays, and an Accept button

Following a quest

You always know what the next step is.

  • One step at a time

    Your current step shows in the corner of the screen with how far through it you are.

  • A trail to follow

    A line of markers on the ground points toward the next step. Turn it off if you would rather find things yourself.

  • A journal of it all

    The journal lists every quest you have taken, what is left of each one and what you have already finished.

  • Work that comes back

    Some people have standing work that pays again every day, so there is always something worth doing on the way to somewhere else.

Step by step: Your first quest .

And when you want more of a fight

Quests are the start. These are where they lead.