Quests
Somebody needs a hand
A marker over somebody's head means they have work. Walk up and ask.
Quests come from people. A merchant has pests in her stock, a sailor wants the rats under the town thinned out, somebody in the forest has lost something down a mine. Right click them, or hold your thumb on them, and their offer says what they want and what they will pay.
Some quests are a single errand and some are a short story told over several steps. A trade's first quest is how you get the tool for it.

Following a quest
You always know what the next step is.
One step at a time
Your current step shows in the corner of the screen with how far through it you are.
A trail to follow
A line of markers on the ground points toward the next step. Turn it off if you would rather find things yourself.
A journal of it all
The journal lists every quest you have taken, what is left of each one and what you have already finished.
Work that comes back
Some people have standing work that pays again every day, so there is always something worth doing on the way to somewhere else.
Step by step: Your first quest .
And when you want more of a fight
Quests are the start. These are where they lead.


